![]() And that one you're thinking of that you think is necessary - yeah, it needs to go too. Get rid of the modal dialogs involved in Science/Industry.I have over 100 keys here at my fingertips guys, utilize them. Give my freaking right click button a break. Recall all drones to bay (irrespective of distance from ship i.e.I can imagine this being of incredible value to carriers. Recall all deployed drones to orbit (recall a specified group) For example: ctrl+shift+1 selects drone group 1, ctrl+shift+r recalls them to orbit/bay.(Assign a group to a selection of drones and save it based on the drone type, not the specific instances of drones in the bay - so if my drones get wasted I can just drop more of the same type in and it resumes working) Customizable "reorganize" hotkey (function/ability).Here's a small list of things that could use a hotkey: Any feature that a new user has to stumble upon by accident might as well not exist. Client UI performance should not cost anyone a ship. If there had been a hotkey to say, "warp to selection", I could have mashed it and got out of there. I couldn't warp out because the UI was locked, but it was still buffering (useless) clicks. And in the chaos of my battleship being slowly pounded to death, there was so much going on that my UI became frozen and unresponsive. For example, in Level 4 Guristas Extravaganza, the first time I went in I accidentally aggroed half the spawn. Not to mention if things get really busy, the UI stops updating. Overburdening of a right click menu is a sign of either lazy UI design or strapped-for-time UI design. ![]() If we have a selection we should be able to perform actions on it without right click menu. ![]() Hotkeys are usually only used by semi-advanced users, but EVE has nothing if not a sizable base of experienced players. So here's a (hopefully) constructive criticism on EVE's UI. I've designed many UIs in the course of my career and I have many demands and only a truly excellent UI will meet all of them. I'm a software engineer and very picky when it comes to UI design.
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